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TL/N: This was in the raws so we included this too

Obtained Skills List: No. 1 – No. 20

No. 1

Skill Name: Courage x6
Multiplies your own courage by six.
Say goodbye to your wishy-washy self with this!
Wait, what? You still want a hundred times more courage?

Acquired in Chapter 1. Kota’s original skill.

No. 2
Skill Name: Linguistic Proficiency (Intermediate)
Allows the user to manipulate languages, including those of Earth and other worlds, like a native speaker.
Enables not only conversation but also reading text.

Acquired in Chapter 2. Granted by Mr. Handsome.

No. 3

Skill Name: Spatial Storage (Small)
(At acquisition) Height 32 × Width 37 × Depth 63 (cm)
(Current) Height 40 × Width 49 × Depth 72 (cm)
Still growing.

Acquired in Chapter 2. Granted by Mr. Handsome.

No. 4

Skill Name: Sowing (Intermediate)
Makes the user skilled at sowing seeds for all kinds of plants, such as barley, wheat, and soybeans.
Boosts the germination rate by 60% due to skill modifiers.

Acquired in Chapter 3.

No. 5

Magic: Paralysis (Beginner)
A spell that knocks out enemies by hitting them with a paralysis ball.
It has no lethal capability, but its power can be adjusted.

Acquired in Chapter 5.

No. 6

Skill Name: Weather Forecasting
Allows the user to predict meteorological conditions such as weather and temperature.

Acquired in Chapter 7.

No. 7

Skill Name: Gecko Hand
Uses magical power to create micro-cilia smaller than 1 micrometer.
The adhesion of these hairs enables vertical movement up walls and the like.
You can even stick to ceilings!

Acquired in Chapter 13.

No. 8

Skill Name: Water Walking
A skill that allows the user to walk on water.
Walk freely across oceans and lakes. Of course, running is perfectly fine too!

Acquired in Chapter 26.

No. 9

Skill Name: Golden Fingers
The world’s finest masseur.
Young or old, man or woman, there is no body you cannot unwind.
Bringing the ultimate healing and relaxation to everyone.
Anyone is bound to fall captive to your massages.
Note: This does not have effects like recovery magic.
It has currently evolved into God Finger.

Acquired in Chapter 32.

No. 10

Skill Name: Illustrated Botany Guide – Introductory Volume
Grants knowledge of 500 plant species frequently encountered on the Eurasea Continent.
Carefully explains them with easy-to-understand photographs and diagrams.
Let’s embark on fieldwork with this skill!
Alongside “Sowing,” this skill rarely gets a turn to shine.

Acquired in Chapter 36.

No. 11

Skill Name: Attraction
A fascinating skill that corrupts you into laziness.
Pull items located at a distance toward your hand without moving yourself.
Within a range of 20 meters. Up to a weight of 5 kg.
The trajectory when pulling items can be freely altered, so obstacles are no problem.
However, it is limited to objects within your line of sight.

Acquired in Chapter 41.

No. 12

Skill Name: Dog’s Nose
Grants the same sense of smell as a dog.
The very skill that makes Kota who he is.

Acquired in Chapter 49.

No. 13

Skill Name: Staff & Half-Staff Arts (Intermediate-Advanced)
A proficient level where all techniques have been mastered.
If there were a staff arts tournament in Saxens, you could probably make it to the best eight.
Can manifest magical power to create a staff between 90 and 210 centimeters in length.
Through daily training, the level has risen higher than when it was first acquired.
Now, you could likely make it to the best four.

Acquired in Chapter 57.

No. 14

Skill Name: Dummy
Allows the user to create a clone that looks exactly like themselves.
It can also repeat simple movements or spoken words up to 100 characters long.
It can be dissolved at the creator’s will, and it automatically disappears upon receiving a strong impact or after 10 hours have passed since creation.
Only one clone can be created at a time. The number increases as the skill level rises.

Acquired in Chapter 69.

No. 15

Skill Name: Judging Truth and Falsehood
When asking a question that can be answered with a binary “yes or no,” it reveals whether the respondent is lying or telling the truth.
It cannot make a judgment if the respondent does not answer.

No. 16

Skill Name: Swimming
Not only allows the user to swim around freely in water, but also enables diving to depths of around 100 meters.
Can swim for about 10 minutes without coming up for air.

Acquired in Chapter 87.

No. 17

Skill Name: Sky Walk (Beginner)
Allows the user to dash through the sky by creating footholds of compressed air in midair.
Since it is beginner level, it allows for one to two steps.
Currently, walking up to two steps has become possible.

Acquired in Chapter 87.

No. 18

Skill Name: Edible Wild Plant Gathering
Makes the user skilled at foraging in the forest for things like mushrooms and wild plants.
The staple of fantasy, herb harvesting, is completely covered with this.

Acquired in Chapter 92.

No. 19

Skill Name: Night Vision
Allows the user to see things clearly even in dark places or with minimal light sources.
Nighttime activities are perfectly covered with this.
You will be fine without candles or lamps, making it a wallet-friendly skill.

Acquired in Chapter 92.

No. 20

Skill Name: Transfer Portal (Beginner)
An ability that allows the user to set a Home and Portals at any location and travel between them.
There is no restriction on distance, but you can set only one Home and up to two Portals.
Once set, they cannot be changed for 24 hours.
Others cannot use the portals, nor can they perceive their existence.
Valid for up to four companions, and they must be touching a part of your body when using it.

Acquired in Chapter 100.

#113 Chapter 113

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