Setting Notes 2: About Levels And Stats
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Some people mentioned the characters’ “status,” so I’d been thinking I should explain it once—but I never really had the time to write it out.
Now that I’ve finally finished up through Chapter 3 and hit a good stopping point, I’ll do it here.
Did you notice?
Skills and magic have Lv attached to them, but the protagonist himself has no personal Lv. And no one else’s Lv has ever been displayed even once.
Because… it doesn’t exist.
Even if you kill a ton of monsters, you can’t “surpass humanity” like a video game character. You’ll gain experience and get better at defeating them, sure—but that’s all.
And what even is an INT stat?
If you want to raise your intelligence, study and work at it. If you do, you’ll naturally get better at chanting spells and your ability to visualize will improve.
Honestly, if anything, it’d make more sense to have something like a “Faith stat.” Faith can grant overwhelming strength even in the real world. It can make you fight without fearing death, after all.
At the start, the protagonist had HP 500. He was a skinny guy—under 60 kg and under 170 cm. Most normal humans are around that. A typical woman might be about 300. Kids are maybe 60 or 100, but they grow fast, so it’s hard to say. A macho, muscular guy might be 1000. People train and train, and at best maybe reach around 2000.
There are exceptions: Rare Visitors and their descendants.
Some Rare Visitors are absurdly abnormal like this old man, but they range from weak to strong. Their descendants vary greatly depending on the original ancestor and the traits they inherited.
For example, Guildmaster Armon in the royal capital—whose ancestry connects to the royal family—would be roughly HP 8000. That’s high, even among exceptions.
But nobody in this world actually measures it in numbers.
They judge it more like: “He’s tough,” “He gets back up even after getting mauled by monsters,” and so on.
In the first place, the concept of “HP” basically doesn’t exist here. That’s from Earth’s game worlds.
So why does the protagonist have an HP-like correction?
In this story, the interpretation is: he’s absorbing magical particles into his body and physically strengthening it.
Unlike MP, this is something the body takes in, so it doesn’t increase in the same ridiculous way MP can.
Still, the reason he can absorb it so abnormally is because, when he came to this world, he modified the system’s structure.
That means the protagonist has a system completely different from the locals, from descendants of Rare Visitors, and even from other Rare Visitors.
If he can do idiotic things like letting his magic armor go berserk until orichalcum shatters into powder, then unless his HP is set up like this, he’d die immediately.
His MP is also a stupidly high value—but that’s because the story needs it, so that’s how it’s set.
For reference:
A normal-species S-rank monster dragon (about 50 meters) has around HP 100,000, and a smaller one is around 60,000.
I’m thinking that might be a bit low, so I may change it.
Chimeras are special—they’re unusually durable.
Since they’re not dragons, even an A-rank monster couldn’t take bundles of a Thunder Rain-style lightning storm and keep roaring like that.
It’s fine to interpret it as: multiple lives merged together, resulting in stronger vitality.
A normal A-rank monster would die in one, at most two, hits from a sufficiently powerful Thunder Rain.
Anything B-rank or lower could be wiped out in one sweep.
But of course, that spell consumes absurd MP.
Even Armon—formerly S-rank—would empty his MP bar after firing about ten full-power shots.
A normal mage might be able to cast it once… or not at all.
That’s also why Armon teaches Alphonse magic in ultra-small versions—it’s partly for MP conservation.
Otherwise, he couldn’t teach everything.
Normally, when a mage runs out of mana too severely, they collapse.
They don’t die, but they’re out of combat for a while.
In the protagonist’s case, the power of his magic is determined solely by how much MP he uses.
Think of it like gunpowder: the more you use, the bigger the blast.
Also, the number of people who can use magic is small to begin with.
Those who could use it got recruited by the country, earned achievements, and were granted noble status.
So magic is originally something for “the noble class.”
In the beginning, magic users weren’t necessarily nobles, but people with that aptitude still exist among commoners—just extremely rarely.
The concepts of HP and MP are things modern Earth humans brought in; they didn’t originally exist in this world.
The “Lv” attached to Rare Visitors’ skills and magic is basically an Earth/game-derived yardstick.
Some people don’t even have the concept of MP.
Even if levels are shown numerically, locals interpret them more like:
“What can you do at that Lv?”
“If you can do this, you’re that Lv.”
Or they categorize by what monsters you can defeat, how many, and how much destructive power you can produce.
Depending on the teaching tradition, interpretations might differ.
Even by country, standards and definitions might be different.
This is a major point where this work differs from others, so I really should write it more carefully.
But there’s no rule that says characters must have levels.
Some stories never show status at all.
I only showed it once as a sample, like: “Okay, roughly this is what status looks like.”
After that, I won’t be writing it out again.
So please read it with that kind of vibe in mind.
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